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NachoBiznezz

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Reply with quote  #1 

When you switch your weapon during a wrist blade attack it caused my game in particular to crash

I'm going to attempt this crash again at some point and if it doesn't re-occur I'll mark this thread for deletion.


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GodParticle

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Reply with quote  #2 
OMG! Your first bug report already!?!? GG! :-)
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NachoBiznezz

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Reply with quote  #3 

Just replicated the crash, it's definite.

Can look into fixing if need be, will leave that up to you guys.

Gonna continue my objective.


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GearStormTrooper

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Reply with quote  #4 
I appreciate the bug report.

Seeing it too.


0x00000000C182CB93 UE4Editor-ShooterGame.dll!AShooterCharacter::IsAlive() [c:\users\user\documents\unreal projects\gearstorm4.18\source\shootergame\private\player\shootercharacter.cpp:2916]
0x00000000C19DED5D UE4Editor-ShooterGame.dll!AShooterWeapon_Melee::FireWeaponFinish() [c:\users\user\documents\unreal projects\gearstorm4.18\source\shootergame\private\weapons\shooterweapon_melee.cpp:46]
0x00000000D080D500 UE4Editor-Engine.dll!FTimerUnifiedDelegate::Execute() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\public\timermanager.h:46]
0x00000000D08640AC UE4Editor-Engine.dll!FTimerManager::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\timermanager.cpp:574]
0x00000000D00B71BC UE4Editor-Engine.dll!UWorld::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1466]
0x00000000DF186BA6 UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1659]
0x00000000DFA34AC6 UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
0x000000003F1B5A26 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
0x000000003F1C5430 UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
0x000000003F1C54AA UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
0x000000003F1D2379 UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
0x000000003F1D3D57 UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
0x0000000076EF59CD kernel32.dll!UnknownFunction []
0x000000007715383D ntdll.dll!UnknownFunction []
0x000000007715383D ntdll.dll!UnknownFunction []


Using timers to apply the damage along the animation,  not ideal.   Put in a check for Attached actor.  Looks like it fixed it.  Will be in the next release.

Thanks again
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