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Gearstorm is a militarized science fiction sandbox in which players cooperate and compete to colonize and fortify their positions on a hostile alien planet.  GearStorm takes place on an open,procedural, and entirely destructible world.  Here players can advance and customize their technology to improve their chances against each other and the Phage - a deadly nano-virus that is decimating human population.


In the year, 2185, the humanity is in its final death throes. Earth itself is a desolate waste, ravaged by decades of war. War, more malignant, more savage than any conceived of before. War fueled by diverging ideologies, waning resources, and drastic technology advances of the 21st century. For years, humanity bathed itself in blood, fire and death.

The final death knell came in the form of the Phage. A virulent genetically-engineered biological weapon that weaponized the infected into rageful bio-mechanical horrors that spread the plague and death. The unstoppable Phage spread like wildfire through man and beast alike. With no way to undo what was done, the remnants of humankind retreated into bunkers, or walled cities, and fortresses. But even these, one by one fell to the Phage.

The International Colonial Alliance, is a relic, based on the Tetragon Moon facility and founded decades prior to explore and colonize space; these dreams were dashed as conflict arose back home. Today, the ICA only exists due to a profitable Helium 3 mining operation. However, in years prior, Exoplanet surveys had detected an unlikely, human habitable extraterrestrial world around Tau Ceti. These surveys reported amazing findings only a few light-years away on a planet dubbed as Apollyon. Apollyon was a small earth-like planet with isolated continents in a large ocean. These islands showed signs of ecosystems, flora and fauna.

As the Phage overwhelmed Earth, and threatened to spread to the other solar colonies, a faction of the ICA lead by Tyberius Reiner made a fateful decision. Mutiny, they hijacked a meager fuel shipment and the colony ship, Vanguard . Initially intended to colonize Apollyon, budget was cut and the precious fuel supply redirected to sale for the various earth factions. In a final act of desperation, the Vanguard, was stripped of all unnecessary equipment, fitted completely autonomous systems and advanced bio-printers. It was launched to seed Apollyon to save the species. The Vanguard carried no crew, only encoding of the DNA and mental recordings of members of the ICA program.

You are one of these ghosts, a fabricant sent to an alien world to renew humanity. You carry the hopes and legacy of us all. Remember us.

Your Story
GearStorm is a open-world sandbox game fundamentally, there will be story elements and quests to go on, but mainly the game is about what you build in the servers you play on and how you interact with those environments and other players.  Features we plan for the first release include:

1.  Advanced combat.  GearStorm will not be a simple run-and-gun or classic shooter.  GearStorm will follow more of the military shooter, simulation game with full prone, crouch and tactically useful concealment from grass and brush.  You can hide, you can sneak, you can snipe people from almost a kilometer away.  Damage will have consequences but there will (most of the time) be ways to escape and disengage and live to fight another day.  GearStorm will have armor, shields and finally health to mitigate damage.  Cover, concealment and strategy will all play a huge role in a typical GearStorm engagement.  Damage in GearStorm for players and NPCs will have depth, when shot in the arm you will have different consequences than if you are hit in the leg. 

2.  Advanced weapons.  Gearstorm will follow a military sci-fi style, but it will not recycle modern day weaponry.  GearStorm will have a massive selection of advanced, futuristic weapons.  Lasers, flamethrowers, electromagnetic slug-throwers and smart rockets are just a few of the weapons that have been put into the game.  All of these will not be cheesy, gimicky weapons, but real-re imagining of what future military weapons might be like based on current trends in military weaponry.

3.  GEAR!  GearStorm will focus on gear the player can have and how that effects the player's characteristics.  Gadgets and improvements for armor will be very diverse and numerous.  These will effect how far you can jump, how fast you can run, how much damage you can take, how accurate you are, how much you can see.  We are incorporating this concept as our way for players to quickly reconfigure their armor for a particular role, and lose their gear if they are killed on the field.  Gear will persist on players or in containers or in vehicles on server restarts, making GearStorm a persistent world that you can build up a character and horde gear and vehicles in.

4.  Zombies!  GearStorms story includes a full zombie apocalypse setting, being true to that story, we have incorporated a large-scale zombie AI, allowing hundreds of zombies to be engaged at once, epic battles of zombies verses flamethrowers, lasers, miniguns, explosives and vehicles will be possible!  Zombies take consequences for damage, hit them in the leg they will slow down, hit them in the head they will die instantly, hit them in the arms and they can't attack.

5.  Combined arms.  GearStorm will include a rich population of vehicles including land, sea and air vehicles.  All of these vehicles will play a role in combat and transport on our huge maps!  Players will own vehicles, when you build one or find one or steal one, you can keep it in your base for safe keeping and lock it up.  Vehicles will persist on servers so you can build a stable of them and keep them for missions and combat!

6.  Open, fully-destructible worlds with destructible terrain, rocks and vegetation.   When you make a hole in GearStorm, it will persist.  You can did a base into the ground or a mountainside.  You can mine for materials, make labyrinths, or dig trenches and tunnels for combat.

7. Building.  You can build almost anything in GearStorm using our extensive library of building materials, bridges, walls, battlements, windows, doors, garages to keep your vehicles.  You can build lights, doors and windows that open based on switching commands and a wireless control scheme.  Build bases you can fight from, towers to snipe from and garages to horde your vehicles and gear.  Bases will be attacked for some reasons, but will have limited destructibility so you can't just lose the base you have been building for days from one attack.

8.  Quests.  Gearstorm will have a rich quest system with bounties that can be put on players, types of creatures and items by anybody.

9.  Traders.  GearStorm has a trader system with NPC traders that can sell you things or place bounties on other players, items or creatures.

10.  Gamemaster-admins.  GearStorm will have a gamemaster-admin role for each server that allows the players the server owner designates to teleport, spawn items or vehicles, teleport players to them, god mode and fly.  This will let server admins control the experience on their server, help players, create events and create missions.  GearStorm will also allow the gamemaster-admin to kick or ban players from their server, set weapon damage and range for their server, or change what vehicles are available and their speed, range and weapons.  This role will let a non-technical server admin create a unique experience for players on their server.

11.  Missions.  GearStorm will have a mission system that allows the servers gamemaster-admins to create their own missions and spawn vehicles, gear, creatures or enemy combatants based on timing, location and player proximity.  This will allow the gamemaster-admins to create a unique set of missions for the players on their servers or just their friends.  GearStorm will also come with built-in missions that the gamemaster admin can delete or modify.

12.  Automation.  GearStorm has a full wireless automation system with sensors, switches and machines you can active or deactivate on a switch or sensor.  Open/close doors, turn lights on and off, activate elevators, much more to come!

13.  Unreal.  GearStorm is built on the Unreal 4 engine.  Capitalizing on the very latest version of the most fully featured, stable, highest performance, and best physics engines in the world.  GearStorm will be rock solid, more bug-free and smoother/faster than if it were built on some other engines.  Physics will work better, and it will be easier for us to add more features.  We will spend our time on new features and game-play instead of tweaking a proprietary engine.  We will capitalize on the deep ecosystem of resources and plugins that will get our players more features faster.

What GearStorm will NOT be:

GearStorm is made by a group of dedicated independent developers.  We are focused on game-play options and ambitious depth of play, not look and feel.  We will spend resources getting our assets, terrain and effects to look good enough for players to appreciate and to be tactical useful, but we will not polish all of the graphics to the point of hyper-realism or to the level of the large studios.  To do so would increase costs and shift our resources away from adding things to do in the game.  Also, really expensive effects and graphics would limit our world size, number of assets and AI we could support on the screen at the same time.  We will value large maps, more things to do and larger battles over the best effects, graphics and sounds.

We won't be a twitch, spawn-and-die game.  We will have advanced combat with a deep damage and repair system, not the typical, hectic, simple combat you get from many shooters today.  our combat will be driven by competition for resources, defending one's territory, status, political strife and just survival.   When in combat, things like jumping around and shooting as fast as you can will likely not determine the outcome.  Careful approach, using cover and concealment, accuracy and fire discipline will rule.  There will be exceptions to all of this, of course, especially with a flamethrower!

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