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This is our ongoing release thread, subscribe to this topic to get notified of new pre-alpha releases!

To all our early testers, thank you very much for your significant contributions to our game, your suggestions, changes and bugs have really had a huge effect on our development direction.

Latest GearStorm released: 1.503

Please join our dedicated server, we will be preserving that world and hosting play sessions there!

1.503 change log:

Adding Armor & Shields to Vehicle Code (Wheeled Vehicles only ATM)
Added Fix for Multiplayer PIE (Terrain Chunks) and stubbed out vehicle health component
Menu Cleanup
Player burns stamina when running. can equip consumables in utility slot, added Utility Slot Hotkeys & HUD display for Utilities, MetaStats for recharge rates
Reposition button on ShooterHud Esc Menu
Total update to scoreboard interface, still unfinished
Adding "Social" option to InGame Menu System hook to UMG
Tuning Melee Damage and Amimation
Rewrite of Terrain chunk assigment code due to multiplayer bug, Updates/fixes to Ambient Sound System
Fixes for Melee Crash and Quality Menu
Damage Smoke for Mech and Flying Vehicles
Starting Ambient Sounds
Adding Damage Smoke and Fire FX to vehicles (Wheeled Vehicles only at the moment)
Ambient Sound framework - See ShooterPlayerController::TickActor to implement
Adding InsectBirdsFish
adding InsectsBirdsFish
BugFixes, Minimap, AI Attack Range,AI Health, NPC Physics Asset
Bug fix for MouseLock
Adding new UMG MainMenu and SubMenus
GameMenu work, Creating ServerList
Adding another engineer change for server browser/description, OnlineSessionSettings.h
Checking in altered engine file for building server.
Added server description to server browser, fixed other server browser issues, re-formed server browser screen.
Adding Widgets for UMG Main Menu (WIP)
Creating Prototype UMG MainMenu in Map GearStormMenu
Destructible textures for all vehicles, fixed bug in vehicle enter code, tuned physx, consolidated vehicle materials
Mech destructibility, Hud work for Vehicle Health/Armor
Fixed multiple warnings, starting music watermark, Mech Thrusters, Jump & Walk audio, Configured Vehicle Weapon Ammo
Rewrite of Vehicle Weapon Code to support Ammo & Hud Display
Fix when clicking on input name
Ownership System Implemented, Cores can't be placed near one-another, Locked cores prohibit non-owners from building/digging in radius
Redid MSF Armor, Removed some Junk textures, Basecore now displays stats, Machines have active/inactive textures, work toward PlayerID
Implementing machine power/fuel system
Fabricators refund unused materials on abort
Added Progress Bar to Fabricator
Submitting Partial Work on Machine Process Jobs
Updating Server Registration
Adding tags to server registration
Material Clean-up, Added SandStone building material
NPCs now have face, skin and name derived from "DNA" attribute, Saves now use SteamID or IPAddress, Various fixes in Saving/Loading
Fixes to Server Browser.
Added NPC Name Generation and Display
Fixed Multiplayer FX on buildgun, NPCs can now be set to respawn, Added ImmortalTown base
Got rid of the annoying "click twice" requirement for the menus.
More Depenetration work, added buoyancy for water and fixed water postprocess effect
First pass at Terrain Depenetration. Side effect is that player now floats in starting area.
Adding Engine Mods to read servername from serversettings.txt
Outer Walls for MSF
Spawnable EDI Soldiers, EDI no-longer hostile to player (but Rogues are), NPC AI now performs various jobs based on Time of Day
Added NPCJob DataAsset, Jobs now have conditionals (Day/Night/etc.)
Rewrote Shootergame Damage and Projectile system to accomodate flamethrower projectiles
Added Default Map with Wake Station, Added New Ini configurable variables, Fixed Mob Sound Spam, Fixed Saved NPC AI
Block Cleanup
Reconciling Offline Work, Improvements to BuildGun Materials, Time Of Day math and Guard Tower
Reconciling offline work, improvements to BuildGun material, Time-Of-Day issues
Added Grid and Free Snap modes to BuildGun, Increased Mow Radius, Added GuardTower model
Fixed snapping, liger, talon
Fixes for Vehicle Exit, Improved ore textures, Item Grades, and Crafting Recipes
Added Coal
Added Ores and Base Materials (Dirt, Grass, etc.) Smelters now a necessity
Added Weapons (2 Variants) for Talon Fighter, New Vehicles Available in Vehicle Factory
Adding Talon Fighter, Missile and Plasma Tank Projectiles, Removed unusable items from Smelter menu
Implemented AC Rounds & FX, Save Player now by PlayerID not Name
Game.ini & Cougar Turrets
Added Cougar Medium Tank to build menu, Modeled second turret, Tank SFX
Removing old maps, Adding Medium Tank (Not yet in Menus)
Added "Mow" grass removal on buildgun, Fixes for NPC Rifle animation and behavior, improved block snapping for large blocks, resized some base blocks
Updates to UpsideDown prevention, tested in MP
First pass at UpsideDown prevention (Map Fallthrough), Cleaned up Warmings, Turned off persistent NPC Mobs
More BuildGun FX
Brightened the sun
A generic way to check if the player has admin rights.
Not showing the admin menu if the player has no admin rights.
Wild card admin username ('*') to ease development.
BuildGun FX Take 7
Removing Logging for bug
Preparation for Damage work
Removed BPControllers override for Camera FOV (and likely broke all the settings that affects)
SFX fixes, Various fixes/adds for blocks
Fixes on Base Models, Updated FX on BuildGun
Added Blocks. Debugging tomorrow.
Icons & Inventory for Base Models
Getting rid of unnecessary settings menu hotkey.
Adding functions to the settingsutil class for use in keybinding settings
All Your Base are Upload to Us
Vehicle Weapons
Adding Vehicle Grenade Launcher
Implemented the admin users list in admins.txt alongside the game executable in the packaged game.
Fixed SettingsUtil so game would compile. Some sounds and warning cleanup.
Adding Util class for settings menu
Added settings menu call into blueprint, thanks to Roman!
Sound FX fixes & Tags work
Work on Tags
Updating Inventory & Fixing some soundfx
Fixed Attenuation & Concurrency settings on Jumpjet sound
Merging Menu Tags work with Code Cleanup
Made the quality settings menu work.
Fixed warnings except the one in vehicle physics because the obsolete code used there has no direct equivalent.
Removed the game files from the precompiled headers to speed iterations and fixed related header file dependencies.
Audio - added wavs and sound cue for rigon/raptor death. Also added sound notification to rigon_blue_death anim timeline. 
Also added some assets.
Audio - added wavs and cue for rigon_blue_hurt 1 and 2 anims. Added sound notification to the anim timelines.
Admin menu
Base Assets & Asset for buildgun
Audio - wavs and sound cue for rigon_blue_idle. Also added a sound notification to the anim timeline.
New Building Block work
Settings menu Investigation
Tree work, also removed more Coherent Refs
Buildgun Effects & Damage Fix
Buildgun FX
Replaced ShooterGame Icon

1.415, change log: 


 Added Ores and Base Materials (Dirt, Grass, etc.)  Smelters now a necessity

 Added Weapons (2 Variants) for Talon Fighter,  New Vehicles Available in Vehicle Factory

 Adding Talon Fighter, Missile and Plasma Tank Projectiles, Removed unusable items from Smelter menu

 Implemented AC Rounds & FX,  Save Player now by PlayerID not Name

 Game.ini & Cougar Turrets

 Added Cougar Medium Tank to build menu,  Modeled second turret, Tank SFX

 Removing old maps,  Adding Medium Tank (Not yet in Menus)

 Added "Mow" grass removal on buildgun, Fixes for NPC Rifle animation and behavior, improved block snapping for large blocks, resized some base blocks

 Updates to UpsideDown prevention, tested in MP

 First pass at UpsideDown prevention (Map Fallthrough), Cleaned up Warmings, Turned off persistent NPC Mobs

The detailed changes in this release are:

Release1.png  release2.png  release3.png  [clip_image002]


Here’s where you can get a copy of the game:

Once you download the game, be sure to run the executable in:

\GearStormPackaged\WindowsNoEditor\ShooterGame - Local\Binaries\Win64\shootergame.exe

I have typed up a quick start guide that can be found here:

For now, everyone is a admin, access the admin menu with “backspace” the other keys are fun to discover right now, we are working on a manual and pop-up in-game notices.

We are currently looking for people to help us by building bases and cities on the map.  Please join the central server by going to “Join” and clicking “server”, then clicking “lan” to “off”.  You should see “Iron City Corporate Wasteland” in the server list.  You may see other servers from time to time, but Corporate Wasteland is the one we are keeping up.



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